Very rarely does it feel like magic truly connects to the fabric of the universe, to the very nature of existence.
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By Tim Robbins |
It does feel like that in Ursula le Guin's A Wizard of Earthsea.
So I built a GLOG class of this type of magic.
Summary:
- It's very wonky. There's only 4 spells and 1 unique ability. Yeah, you heard me.
- It's subtle. There's no explosions here. Rather, there's a deep and subtle manipulation of almost anything.
- The spells are: Call, Command, Summon, Change. That's it; but you can use them on almost anything. Much will be up to the DM.
- You can only enchant something if you have the True Name of said anything. Finding out the True Name is an unique, once-a-day-ability.